“Play is the highest form of research.” – Albert Einstein
Games are a fun but serious way of helping humanity tackle the complexities, volatilities and uncertainties that could be hallmarks of the “new normal” for the global climate. Five reasons for using games in learning and dialogue:
- They encourage active learning and active engagement in dialogues.
- Games allow you to simplify complex systems.
- In games, you have to take decisions and receive feedback on the result of that decision.
- Games provide opportunity for reflection, discovery, exploration and challenge.
- And .... they are fun! Considering that emotions matter in learning - this is also a serious goal.
Games and the Climate Centre
In recent years the Climate Centre and its partners have designed at least 45 games about humanitarian issues like disaster preparedness, gender, food security, health, migration. Across five continents, Red Cross Red Crescent volunteers, goverment officials, farmers, schoolchildren, meteorologists, students and climate-policy negotiators have used our games.
Want to learn more? Read Pablo Suarez, our Associate Director for Research and Innovation, article on how games can support the development of better governance systems.
Resources by the Climate Centre and partners
Our Games for a New Climate video shows how games speed up learning, dialogue, and action on climate risks: they involve decisions with consequences, enabling players to inhabit the reality of climate-risk management and test possible future scenarios in a captivating and fun way.
February 21, 2014
This detailed look at best practice for using games in disaster risk reduction, using the example of Ready! in Namibia, documents what’s been learned by humanitarian organisations, designers, and practitioners interested in the potential of games.
November 6, 2012
Games with an underlying serious purpose can speed up learning, dialogue and action on climate risks, engaging people’s minds and emotions, in sharp contrast to unidirectional learning through traditional lectures and PowerPoint presentations. Learn how with this working paper, the first in our series.
27 July, 2015
This paper examines the role of games in improving communication and spurring learning, and improving decision-making capacity about climate risk management amongst diverse stakeholers. Among other aspects, it discusses challenges associated with communicating the concept of loss and damage and the implications post-2015.
Humanitarian and development practitioners are confronting an irrefutable challenge: the past no longer elucidates the future. This book explores how we can accelerate learning and dialogue for climate-compatible development in a changing world among very diverse stakeholders.
For questions, please contact: email@example.com
A short game that will explore the different ways we work together and collaborate in relaxing times and times of pressure.
This quick game explores thinking patterns on a certain topic in a dynamic way with a partner and can be used to dynamically explore associations with a certain topic or process.
During this energetic, physical game, participants experience one of the impacts of climate change. The last group standing on an ever-decreasing surface wins.
In this physical game, especially appropriate for large groups, players explore having to migrate as a result of shocks.
Starts as a sit-down preparation discussion that evolves into a physical game where players frantically race to complete tasks before a disaster strikes.
Two teams test their ability to respond to a crisis using existing opportunities. This game also explores decision making under pressure and dealing with complexity.
In this participatory activity, players become humanitarian workers, who are facing changing risks. They must make individual and collective decisions, with consequences.
A card game that combines story-telling and strategy to show the importance of taking climate change into account as we make development investment decisions.
An energetic, physical game in which participants simulate the greenhouse effect, becoming either heat from the sun or greenhouse gases.
This game support experiential learning and dialogue on the differential vulnerability of women and men facing climate variability and change.
This physical game aims to support experiential learning and dialogue on the concept of resilience. Players become donors or subsistence farmers and face changing risks.
An intensely interactive game designed to support learning and dialogue about key aspects of long-term investments under uncertainty.
Inspired by \'Chinese Whispers\', participants experience the complexities of communicating a forecast message through several intermediaries.
A decisions making game designed to introduce forecasts and possible actions, three different roles.
A quick energiser to allow people to self organise in a room according to certain questions called out.
Handwashing with Ananse is a set of educational games to teach children why, how and when to wash their hands with water and soap.
Would you like to explore how serious games can enrich your organisatinal learning processes? You are very welcome to explore any of our materials. As with any game, it is typically easier if someone can show you how to run something first, so do not worry if from the materials alone some activities may seem cryptic. We are happy to provide support where needed:
1. Ad hoc game support: We can support you with specific questions on our games.
2. Game design: We can (co-)design new games that contribute to better dialogue / learning around climate resilience.
3. Training support: We can organise Training of Trainer sessions. Please find an example here of a tried and tested 3 day agenda. We can adapt the agenda to cater to specific needs.
To contact us, please e-mail: firstname.lastname@example.org
Please find general facilitation tips - see also: "General Guidelines"
Our top tips:
1. Safety first - make sure physical and/or emotional risks are minimised.
2. Give out instructions step by step. Don't explain all at once. And where possible, let people experience the outcomes of decisions.
3. Practice makes perfect! Try your games a few times with a safe audience (e.g. friends and family), before you try them with a 'high stake' audience.
4. Enjoy! If you show you are enjoying the experience, people playing the game are also likely to enjoy the process.